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- CHANGES IN BUTTONMENU SINCE V1.00
-
- ButtonMenu nows uses functions available in KS 2.0 (or higher) instead of
- the equivalent ANSI C functions. The has resulted in a drastic decrease in
- executable size for the BMX executor (about a 50% reduction).
-
- Added a "Test" option to the project menu in the creator which uses BMX
- to run the menu.
-
- Added Workbench support to BMX which allows ButtonMenus to be loaded via
- an icon. It then made sense to add a settings menu with a Save Icons
- option and a configuration file saved in s: .
-
- Changed the Adjust Height error handling slightly resulting in less
- annoying requesters (also corrected a spelling mistake in the error
- message).
-
- Added a zoom gadget to the menu windows that are created.
-
- Added an option to centre the ButtonMenu when it is opened.
-
- New option to allow ButtonMenus to act more like requesters (ie only one
- choice is allowed - then the window is closed automatically).
-
- Added a keyboard shortcut facility - datafiles changed accordingly, but
- old ones are still supported.
-
- Added an option to display docs as a secondary action.
-
- New-look menus when ButtonMenu is run on KS 3.0 or higher.
-
- Bug fixes: I discovered a bug concerning the 4 buttons underneath the
- item listview gadget. Now, the buttons are checked in addition
- to being disabled when appropriate.
-
- A possible bug in the Executor message handler - fixed.
-
- Not all the text strings were freed properly which sometimes
- gave memory failures (ie Memory Insane) - fixed this.
-
- Removed a bug which caused gadgets in the window to be
- refreshed more than once - resulting in flickering.
-